project-image

Lodestar: A Spacefarer's Manual | Space Fantasy in 5e!

Created by The Dragons Vault

Sail the galactic seas of Lodestar in a swashbuckling space-fantasy campaign setting for 5e that evokes the magic of Treasure Planet and Spelljammer, finally bringing the glory of "D&D in space" to your table as it was always meant to be!

Latest Updates from Our Project:

Choose Your Adventure - 06. Wrights and Wrongs ⚓️
4 months ago – Sun, Nov 09, 2025 at 02:16:29 PM


Ahoy Spacefarers!

The crew floods off the deck of the Dawnstar and into the hustle and bustle of Dark Moon. Tis clear to the entire crew what a lawless place this port be, and so whilst some disappear into the chaos that abounds, most stick together. You decide to head to the shipwrights, and wading through crowds of drunken pirates and down narrow alleys, you eventually alight upon the entrance to a modest dry dock, and in a hut attached you find the 7 fingered fellow you’d heard talk of.


As you approach, the wright looks you and your companions over, then asks if you be the crew of the ship Corsair, returned to retrieve your goods. You give the shipwright the news of the Corsair, and  see a sadness wash over his face.

“I’d told those scallywags of an idea I’d had for a new set of upgrades I’d been a’thinkin of. Told em it would be impossible, but with with a few select pieces harvested from a space kraken I might be able to do it. They told me they’d get me those pieces, but I laughed it off as a joke, those poor souls.”

“Regardless, I thank ye for letting me know. Those fellers bought and paid for an upgrade that I was meant to install for em upon return. Bring yer ship round and I’ll fit it free of charge, maybe it’ll offer me some redemption after sending those blighters to their doom, unwittingly or otherwise…”

You bring the Dawnstar into the dry dock, and the wright gets to work attaching the 🌕 Capstan of Teleportation 🌕 to the ship. This very rare upgrade might allow your vessel a single opportunity to escape danger, or gain the upper hand!

The upgrade completed the wright bids you farewell, but not before offering some advice on where your journey might take you next…

“The way I sees it, you’ve two clear options; you could take the main silt stream out of Dark Moon, it be safer but if any royally chartered privateers catch you leaving a pirate port you’ll have a tough time explaining yerselves! The other option be to take the silt less travelled, it be a faster stream, but it takes you through a wild sea of comets. Ofcourse, you could always hit that shiny new capstan of yers, and pray to whatever gods ye bow to that it spits you out somewhere favourable…”

Choose Your Adventure - 05. Dark Moon 🌒
4 months ago – Sat, Nov 08, 2025 at 10:45:46 AM


Ahoy Spacefarers!

We be a tad delayed on our adventure entry this week, so in order to catch up voting shall only be open for a day, with a new chapter appearing tomorrow and a third on Monday! Now, without further adieu, we rejoin the crew of the Dawnstar:

You huddle and discuss amongst yourselves as to what approach to take as you approach Dark Moon; some wish to ply caution, others to avoid the port entirely, but the majority instead vote to enter and barter with the scallywags!

And so the captain orders the Dawnstar on a course straight for 🌕 Dark Moon! 🌕 Approaching the port it becomes clear as to the origins of its name, this star port is made of cobbled together asteroids and ship wrecks, cast forever in the shadow of a desolate moon that hides the port from the light of its nearest star…

Nerves are high as the ship makes for dock, weapons quietly at the ready, sweat dripping from the brows of the sailors about you… Yet drawing nearer you hear no gun shot, no alarms being raised, instead the sound of chaotic merriment wafts from the port docks, joined with a strong aroma of grog! It is clear that the inhabitants of Dark Moon are more preoccupied with rum-soaked frivolity than they are the arrival of newcomers. You make port, pay the drunken dock master, and lay eyes upon this place of fortune. There be all sorts here, pirates and privateers alike, basking in the freedoms offered in this bastion of piracy and anarchy out here in the far reaches of the silt.

The Captain speaks before you disembark, stating that “we be here for only a moment, a stop on our journey toward our true treasure! Choose where ye spend yer time carefully, and be back aboard within a few hours or we will be maroonin ya here till our return!”

With precious few hours here, what would be the best way for you to spend yer time; Ahead you see raucous merriment spilling from within a tavern built from the cracked hull of a ship, named the “Winking Nipper”. You also hear two dockhands talking about an old shipwright on the ports far side dock, a man with many tales and missing fingers. Finally, you see traders disembarking their siltsails, hauling cargo toward a street draped in colourful fabrics and much excitement, a bazaar perhaps?

Choose Your Adventure - 04. Chum & Choices 🦈
5 months ago – Mon, Nov 03, 2025 at 07:31:26 AM


Ahoy Spacefarers!

When last we left off, the Dawnstar was in peril as silt sharks descended upon its deck! Without hesitation you rushed to your stations, some wished to make a quick getaway whilst others looked to plunder more loot, but most of you instead ran to man the ships cannons! With your decision made, destiny plays out once more upon the seas of the Beyond:


Rushing to the guns you take aim against the foul beasties swarming about the ship. You focus as the screams of the unfortunate echo in the vast void, sailors wrenched from their duty to become chum for devil fish. Looking to those at your side you each steady you aim, and then loose a violent broadside of cannon fire out into the colourful wash! You must roll a 12 to have any hope of defeating the beasts, but fortunately this is no mere rum runner or trawler, this ship be well stocked with all manner of cannonry! And so the roll is made with advantage:


14, a Success!! 

Your cannon fire blasts through these creatures like buckshot, adding yet more souls to the grave of the Corsair. One such specimen even drifts to the decking, allowing you to examine it and perhaps learn more about its nature (🟡 Silt Shark Swarm added to the ship system 🟡). Thanks to your quick action your ship and crew has suffered minimal casualties, and is able to make way with little time lost! But even with victory, you can’t help but trouble that this odd nebula, and the fate of the Corsair, remain a mystery to you…

You travel unimpeded for a number of days, tending to the wounded and fixing the little damage dealt to your vessel, until your ship’s navigator approaches. It seems that the only course available to you would take the vessel frightfully near the pirate port of Dark Moon. Once more the captain looks to you, the crew, for how you might best approach such a treacherous crossing!:

Will you sail straight for Dark Moon, and look to ingratiate yourselves with the outlaws harboured within? Or will you move with haste past the port, readying your defences should they be needed? Or will you attempt to pierce the silt stream and cross through void space, avoiding the port entirely? 

We were on the Rotating Heroes Podcast!
5 months ago – Fri, Oct 31, 2025 at 03:09:40 PM

Ahoy all!

Just a quick heads up for anyone who listens to podcasts, or who considers themselves podcast-curious, Aston and myself had the pleasure of being invited to talk with Jasper William Cartwright on the incredible Rotating Heroes Podcast!

We spoke all about Lodestar and the beginnings of Dragons Vault, as well as his amazing setting Axis! So if you want a deeper peek into Lodestar, insight into our process and the history of the Vault, or just to hear what we sound like, go have a listen!

You can check it out on their Patreon, Spotify, and Apple Podcasts!

- Conor

Choose Your Adventure - 03. The Corsair ⚓
5 months ago – Fri, Oct 31, 2025 at 07:07:29 AM


Ahoy Spacefarers,

You've once more taken a vote, and once more decided upon your fate! This vote be much closer than the last, and twas only a few that tipped the scales. But by thunder a decision has been made, and so toward the haunting toll of the bell do we sail...

As you near the sound, objects come into view. Broken planks and cracked kegs, cannon shot and rigging, bodies drifting in the vacuum. This is no distress call, tis a grave! You see a vessel, if it can even be described as such, broken clean in twain like a brittle branch. The bell is ringing in slow rhythm, as the cloven ship rocks gently on the silt stream. Its name, The Corsair, still legible on its stern. What could have done this is beyond you, there be no hazards here to be spoken of.

Yet, what is lost by some may be found by others, and shipwreck means salvage! Wasting no time you haul in what drifting chests and objects you can see that remain undamaged, there be little more you can do for these poor souls. Rifling through, you even manage to find a strange 🟡
Harpoon Cannon 🟡 of some kind, still in working order! With a bit of work, this upgrade might prove useful in the ventures to come...

You've not had long to loot when the captain orders the sails dropped and engines fired, it's time to leave this place with what you've salvaged, your real treasure still awaits in the Beyond!


Just then you hear another bell toll, this time your own! Dark shapes begin to cloud the colourful mists about you, like carrion birds circling a corpse... Like a flash the silhouettes begin to descend,
silt sharks! They move in swarm toward the deck of the ship, picking off crew whose screams fall to silence as they are wrenched into the inky void and lost. You've only a few moments to decide what to do, as the Dawnstar lurches from its momentary anchorage in an attempt to escape this nebula once and for all!

Do you rush to crew the cannons, and blast these devil-fish down to see old hob? Or do you instead run to assist in making way, thinking these beasts won't stand a chance out in the clear stellar space of the silt stream? Or do you linger, grabbing one last trinket before making your escape?