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Lodestar: A Spacefarer's Manual | Space Fantasy in 5e!

Created by The Dragons Vault

Sail the galactic seas of Lodestar in a swashbuckling space-fantasy campaign setting for 5e that evokes the magic of Treasure Planet and Spelljammer, finally bringing the glory of "D&D in space" to your table as it was always meant to be!

Latest Updates from Our Project:

The End approaches for the Dawnstar & Lodestar!
12 months ago – Wed, Nov 19, 2025 at 07:01:37 PM


Ahoy Spacefarers!

As our campaign draws to a close, so too does the spyglass upon our adventure aboard the Dawnstar focus ever tighter! And so this is but a brief update to announce that the final chapter of the Dawnstar’s journey will begin tomorrow at 1PM GMT Thursday the 20th of November! This final chapter will be a 🟢Live🟢 update, evolving and changing as series of new challenges present themselves to you the intrepid crew of the Dawnstar, and will progress all the way until campaign close the following day. 

You’ll be asked to make choices, solve puzzles, and rally together to ensure the success of our most humble vessel in securing the fated treasure beyond the heart of a dying star! Will you be able to secure the treasure, and unlock even more exciting additions to the final tome? Or will your crew perish in the void of the Beyond…

Once the update is live be sure to check back in regularly to see how the crew is getting on, and to play your part in making sure we make it back to port with treasure in hand!

Buckle up buccaneers, the final test of yer mettle be cresting the glittering silt horizon of tomorrow…

The Final Week of Lodestar! 💫
12 months ago – Sat, Nov 15, 2025 at 04:28:37 PM

Ahoy Spacefarers!

It be the final week of our campaign for Lodestar: A Spacefarer’s Manual!

At over £200k funded (new stretch goals on there way) we’ve already smashed through our expectations, and our stretch goals, thanks to the incredible support of each and every backer. We are blown away by the support, and stoked to have you all with us for this adventure!

The Adventures of the Dawnstar

Our choose your own adventure is also heating up, as together you’ve unlocked some scurvy new additions to the book through your choices. If you want to join in now head over to the latest chapter HERE, hopefully luck remains on your side as we approach the final horizon…

Campaign End Stream

We will be having a stream to celebrate the end of the campaign on Friday the 21st of November over on our Youtube channel! Aston and myself will be talking everything Lodestar, discussing art and worldbuilding, and maybe even designing some silt sails and monsters live! If you want to hop in and join the discussion with the community, or ask us any questions then keep an eye out for the stream around the time the campaign closes!

That’s all for now, thank you so much everyone who has already made this campaign our most successful to date, I can’t wait to see you all in the Beyond 💫

- Conor

Choose Your Own Adventure - 08. The Deep Breathe ⛵️
12 months ago – Fri, Nov 14, 2025 at 03:08:51 PM

Ahoy Spacefarers!

Our voyage is fast approaching its final destination, we have now surpassed £200k which means new stretch goals and more! Look for details on that and announcements regarding our end of campaign stream in the update we release tomorrow Saturday the 15th of November! Now, when we last left off the Dawnstar was facing down a hailstorm of fire from the comets raining towards its deck! In true Dawnstar fashion, you the crew have elected to try and shoot your way out of things…

You waste no time as comets begin to shatter against the hull of the Dawnstar, rushing to your positions on the gun deck. She may not be the nimblest of ships, nor the hardiest, but she makes up for both in her firepower! The crack of cannon fire rings in the void as comets begin to explode, spraying gouts of blue fire and icey dust across the darkness of the beyond like cerulean fireworks!

But there are many comets, and it will take only a single miss for one of them to punch a hole through the Dawnstar. Your crew gives it there all, rolling with advantage against a DC of 16!:


19, a success!!

Like the pirate gun crews of legend you watch as comet after comet is pulverised by cannon fire, the Dawnstar sailing through the storm leaving a wake of glittering blue ice mixing with the swirl of the silt! As the sails drift through the dust of the comets the material seems to be imbued with an icy blue magic of some kind (🌕Icefire Sails🌕), perhaps it will prove a useful upgrade of sorts…

Regardless, this surely be a moment for the history books. The Dawnstar cruises out of the storm, trailing silt and comet dust alike. The open silt streams of the Beyond now lay before you, the final stretch before approaching voyages end, perhaps even a little time to spend as a crew without the immediate peril of looming doom and death!

You could spend the time training, making sure you’re all in ship shape condition for the challenge to come. You could spend the time studying charts and tomes, brushing up on your astronautical knowledge incase it comes in handy. Or you could spend the time resting, getting to know each other over shanties and games!

Choose Your Adventure - 07. The Fire Squall ☄️
12 months ago – Tue, Nov 11, 2025 at 04:36:51 AM


Ahoy Spacefarers!

With your ship tended to and upgrades installed, you huddled together to decide which route you should sail out of Dark Moon. There were those amongst you who favoured the slower route, and even a few who wished for the chaos of capstan teleportation, but in the end yer thirst for danger won out! And so we return to the intrepid voyage of the Dawnstar:

With your route plotted you bid farewell to the shipwright, and lower the silt sails. You travel outward of the port, and then veer down and off the main silt stream, towards a fast flowing current that winds its way through the beyond. You are travelling for but a couple of days when you start to see the first signs of the comet storm, small stragglers at its fringes that burn a bright blue and move like cannon-shot through the void. None come near to striking, but your lookout calls your attention from the crows nest and directs you to gander upon the whipping blue swarm ahead.

It looks like a dream, a cosmic shower of ice and rock, burning with an unearthly blue, the glitter of the silt piercing right through its centre. It is at this point that you see the debris, shards of burnt and pockmarked wood and metal drifting through space, a memento mori of those what braved this storm before you. Some amongst you shudder, some steel themselves, now be the time to test yer mettle!

The captain calls to batten down the hatches, and orders all to be vigilant and ready at their posts. The Dawnstar cruises ever closer, the deck now awash in the blue glow of a thousand burning rocks falling from the heavens above. Then you hear the sound, whizzing, as comets fly by closer and closer. Then small impacts, tiny burning pebbles scorch the deck like hailstones, causing the crew to cling to the cover of the masts and railings.

You are in the heat of the storm now, surrounded on all sides by the cascading walls of fiery blue bullets. Your helmsman swerves, avoiding the larger rocks as your lookout calls out their positions above and ahead. All seems to be going well, until you see a massive rogue comet burning hot as a sun and flying at an odd angle straight toward the Dawnstar! You call it to your helmsman, who swerves as hard as they can with a DC 14 saving throw:

8, a failure! 

The Dawnstar takes a massive blow to its starboard hull, dashing the crew across the deck as the ship lurches and rocks on its keel, groaning like a wounded animal. You've no time to discuss, another hit like that and it'll send all of you down to the locker for good, you must think fast and act faster!

Do you run to man the guns, hoping you might be able to shoot the oncoming comets out of the sky before they hit despite how fast they are moving? Do you look to overburn your engines, rocketing you out of harms way but potentially damaging the engines themselves? Or, do you rush to the capstan, and pull the rip cord that might allow the Dawnstar to escape the eye of this storm to a fate unknown?

Choose Your Adventure - 06. Wrights and Wrongs ⚓️
12 months ago – Sun, Nov 09, 2025 at 02:16:29 PM


Ahoy Spacefarers!

The crew floods off the deck of the Dawnstar and into the hustle and bustle of Dark Moon. Tis clear to the entire crew what a lawless place this port be, and so whilst some disappear into the chaos that abounds, most stick together. You decide to head to the shipwrights, and wading through crowds of drunken pirates and down narrow alleys, you eventually alight upon the entrance to a modest dry dock, and in a hut attached you find the 7 fingered fellow you’d heard talk of.


As you approach, the wright looks you and your companions over, then asks if you be the crew of the ship Corsair, returned to retrieve your goods. You give the shipwright the news of the Corsair, and  see a sadness wash over his face.

“I’d told those scallywags of an idea I’d had for a new set of upgrades I’d been a’thinkin of. Told em it would be impossible, but with with a few select pieces harvested from a space kraken I might be able to do it. They told me they’d get me those pieces, but I laughed it off as a joke, those poor souls.”

“Regardless, I thank ye for letting me know. Those fellers bought and paid for an upgrade that I was meant to install for em upon return. Bring yer ship round and I’ll fit it free of charge, maybe it’ll offer me some redemption after sending those blighters to their doom, unwittingly or otherwise…”

You bring the Dawnstar into the dry dock, and the wright gets to work attaching the 🌕 Capstan of Teleportation 🌕 to the ship. This very rare upgrade might allow your vessel a single opportunity to escape danger, or gain the upper hand!

The upgrade completed the wright bids you farewell, but not before offering some advice on where your journey might take you next…

“The way I sees it, you’ve two clear options; you could take the main silt stream out of Dark Moon, it be safer but if any royally chartered privateers catch you leaving a pirate port you’ll have a tough time explaining yerselves! The other option be to take the silt less travelled, it be a faster stream, but it takes you through a wild sea of comets. Ofcourse, you could always hit that shiny new capstan of yers, and pray to whatever gods ye bow to that it spits you out somewhere favourable…”