Choose Your Adventure - 03. The Corsair ⚓
6 months ago
– Fri, Oct 31, 2025 at 07:07:29 AM

Ahoy Spacefarers,
You've once more taken a vote, and once more decided upon your fate! This vote be much closer than the last, and twas only a few that tipped the scales. But by thunder a decision has been made, and so toward the haunting toll of the bell do we sail...
As you near the sound, objects come into view. Broken planks and cracked kegs, cannon shot and rigging, bodies drifting in the vacuum. This is no distress call, tis a grave! You see a vessel, if it can even be described as such, broken clean in twain like a brittle branch. The bell is ringing in slow rhythm, as the cloven ship rocks gently on the silt stream. Its name, The Corsair, still legible on its stern. What could have done this is beyond you, there be no hazards here to be spoken of.
Yet, what is lost by some may be found by others, and shipwreck means salvage! Wasting no time you haul in what drifting chests and objects you can see that remain undamaged, there be little more you can do for these poor souls. Rifling through, you even manage to find a strange 🟡 Harpoon Cannon 🟡 of some kind, still in working order! With a bit of work, this upgrade might prove useful in the ventures to come...
You've not had long to loot when the captain orders the sails dropped and engines fired, it's time to leave this place with what you've salvaged, your real treasure still awaits in the Beyond!

Just then you hear another bell toll, this time your own! Dark shapes begin to cloud the colourful mists about you, like carrion birds circling a corpse... Like a flash the silhouettes begin to descend, silt sharks! They move in swarm toward the deck of the ship, picking off crew whose screams fall to silence as they are wrenched into the inky void and lost. You've only a few moments to decide what to do, as the Dawnstar lurches from its momentary anchorage in an attempt to escape this nebula once and for all!
Do you rush to crew the cannons, and blast these devil-fish down to see old hob? Or do you instead run to assist in making way, thinking these beasts won't stand a chance out in the clear stellar space of the silt stream? Or do you linger, grabbing one last trinket before making your escape?



